Animation
Evaluation
Technical
quality of final animation
I feel my final animation
works quite well. I felt I added appropriate behaviours to give useful effects,
and the correct font and colours for my text.
I think my sledgehammer works
very well because it responded very well to the effects I added to it. I used
the spin effect because I wanted it to hit the rock and teeth, and it always
had good response. The same applies to the teeth. I used the move effect in one
scene because I wanted it to avoid the sledgehammer and it responded to what I
wanted it to do.
I felt I used good effects
for the text in my animation. I added an effect for each text because leaving
it blank is just boring. These include “Blast In”, “Flare In”, “Stretch”,
“Fidget” and “Nudge”.
The only negative thing I can
say is my final animation is on a black background, and there is no scenery.
I am pleased with the final
outcome of my work because I had not done animation prior to this.
Aesthetic
quality of final animation
I feel my animation looks
aesthetically pleasing. Since I had not done animation prior to this, I felt
that my first animation is a good effort.
In particular, I am pleased
with the explosion at the end of my animation. In my opinion, it looks very
tidy and the graphic is very realistic. The same applies for the beam effect I
added in one shot, where it introduces the fact I was doing. The way the light
runs across the screen and the text appears is very revealing in my opinion.
I did these in my animation
because I felt it would be very effective.
How
well production matched original idea and storyboard
I originally had a different
fact, but I changed it because somebody else was doing it first.
I originally had a character
to feature in the animation, but I felt it would be very time-consuming to
create him and get him on the animation. Some shots in my original storyboard
are also missing from my final animation. In one shot, I planned to have my
character throw the sledgehammer into the background and hit somebody on the
head. In another shot, I planned to have the screen crack after the character
accidentally throws the hammer at the screen. I did not do these because I felt
my animation would thus run too long because the maximum time allowed is 30
seconds.
My ending is also different
because my character was supposed to be hit on the head by the hammer after
finally cracking the teeth. Instead, I put in an explosion because it was much
easier to put in, and less time-consuming.
Overall, despite some shots
and my character missing, my final animation is quite similar to my original
idea.
Ability
to adjust and overcome problems in animating process
I did not have too much
problems during the production process, although there were some small issues
along the way.
One of them was trying to get
the rock to crack. I could not find any behaviours that could get the rock to
crack itself, so I did it a different way. I drew black lines on a layer and
added them to the actual layer for the rock. I drew three lines, changed
direction for them so that they looked diagonal and put them together onto the
rock.
Another issue was trying to
get the original images of the rock and teeth onto the animation without having
the white background they appeared on. I used Photoshop to put them onto a
black background, and use the Magic Wand tool to cut the white. My final
animation is a black background, so I saved the image and used that to put on
my animation.
No comments:
Post a Comment